Case Study — IOS APP

POPCHEW
CHECKOUT
V2

Popchew was building the coolest food court on the internet. Their checkout was losing nearly 1 in 5 orders before completion. I led the full V2 redesign — from research and IA remapping through a new design system, gamification layer, and QA.

RoleProduct Design Lead
Timeline2022 - 2023
PlatformiOS Mobile App
Popchew final checkout screen
Popchew final checkout screen
Popchew order tracking screen

*Blue-screen brand/browsing designs by Big Human (collaboration)

~20%Order abandonment before V2
4Core UX problems solved
3User cohorts tested
4↑KPIs improved post-launch
Popchew new UI showcase

00

WHAT IS POPCHEW?

Popchew is a platform built to reshape online food experiences — the goal is to become the coolest food court on the internet. Creators get the operations to build, launch, and grow food brands nationally through partnerships with local restaurants and ghost kitchens.

It's not just another food delivery app. It's content-meets-commerce — brand identity and user experience carry as much weight as the food itself. That context made this redesign different from a standard checkout optimization.

Popchew logo

01

THE PROBLEM

The checkout was failing. Nearly 20% of orders were abandoned before completion — not because users changed their minds, but because the experience failed them.

"The whole checkout process lacks useful information and feels random / out of place."

Past Research & Diary Studies

"After clicking a button, I'm never quite sure if it registered my action. Did it work or not?"

Past Research & Diary Studies

"Once I place an order, it feels like it's gone into a black hole. I have no idea what's happening with it until it arrives."

Past Research & Diary Studies
01Limited Error Feedback

The system's feedback on errors lacked clarity. Users couldn't tell what went wrong or how to fix it — leading to repeated failed attempts and drop-off.

02Inconsistent Design Elements

Uneven spacing, inconsistent component behavior, and layout discrepancies throughout signaled a lack of design system cohesion.

03Unclear Button Confirmations

Users couldn't tell if their actions had registered. Buttons didn't provide clear state feedback — nothing felt certain.

04Order Tracking Uncertainty

After placing an order, users were left in the dark. No in-app tracking meant leaving the app entirely to check status.

Nearly 20% of orders were terminated during submission — not because users changed their minds, but because the experience failed them.

Submission uncertainty was the single biggest problem. Users couldn't tell if their order went through. So they left.

02

HOW WE WORKED

A structured but iterative workflow — starting with understanding what existed, then systematically improving it without losing what made Popchew distinct.

01
Research & Analysis

Existing diary studies, drop-off data, user feedback synthesis

02
Remap IA

Restructure information architecture across the full checkout journey

03
Design Exploration

Sprint sketches, wireframes, design system component building

04
Prototyping

Interactive prototypes for three user cohorts across key flows

05
User Testing

Test, identify gaps, iterate, and validate against user needs

06
QA & Implementation

Design-to-code validation and implementation handoff

TACTICAL

Address glaring pain points first — missing information, erratic flow, unclear feedback states

Ensure uniform checkout by standardizing elements, interactions, and feedback mechanisms

Validate the new design system against real user needs throughout, not just at the end

STRATEGIC

Build the process around user needs and desires — not just what's technically easiest to ship

Design for scalability — new features should slot in cleanly post-release

Keep checkout in harmony with the rest of the app — not a different product

03

CORE FOCUS AREAS

Four key areas defined the V2 scope — each mapped directly to a user pain point from research.

CARTS

Clear view of all order details before payment — every line item, price, and modifier visible and legible.

USER INPUTS & ERRORS

Clear fields for notes, tips, coupons, and card details. Error states that tell users what to do, not just what went wrong.

ORDER PROCESSING

Step-by-step status communication during payment — not a blank spinner that leaves users guessing.

ORDER TRACKING

Real-time in-app tracking keeps users engaged. Reward prompts at delivery drive repeat orders.

04

REMAP & EXPLORE

Before designing screens, I remapped the entire IA. The old model had users scrolling through one long page with unclear section breaks. The new model separates distinct decisions into clear layers.

Popchew checkout IA remap — layered structure and Order Processing flow

Final IA model — layer structure

CartsENTRY POINT
Order DetailsPRIMARY FOCUS
Coupon · Tips · Notes (half modal)SECONDARY
Order ProcessingTRANSITION
Tracking StatusPOST-ORDER
RewardsDELIGHT LAYER

The original checkout was a single scrollable view — cart, coupon, tip, payment, and CTA all crammed together without hierarchy.

The new IA separates these into distinct layers with clear transitions. Coupons, tips, and notes became half-modal overlays, each with a clear entry and exit point. Order processing got its own dedicated screen, expands horizontally into three sequential states. This alone addressed the biggest drop-off point.

05

THE NEW LOOK

V1 was functional but generic. For V2, Big Human introduced a new visual direction for the brand and browsing experience. My work — checkout, order processing, and tracking — was designed to match and extend that language into the transactional layer.

Introducing new look — refreshed Popchew checkout and transactional flows
Brand & browsing direction — Big Human (collaboration).
Popchew V1 checkout screen (before redesign)
Popchew V1 checkout screen (before redesign), second view
Before — V1

FUNCTIONAL.
NOT FUN.

Constrained by timeline, V1 handled as much low-hanging fruit as possible using the developing design system. Components improved. Flow improved. But it still felt like every other food delivery app. Getting the job done isn't enough when your brand is built on personality.

User testing surfaced three persistent gaps: UX writing used internal language users didn't understand, price breakdown was hard to parse, and the branding simply wasn't fun enough to match what Popchew was trying to be.

Popchew V2 checkout
Popchew V2 order processing screen
Popchew V2 Hero-III checkout screen
After — V2

DESIGNED TO FEEL
POPCHEW.

V2 brought Popchew's visual identity into the transactional experience. Bold yellow CTAs, clear price breakdown hierarchy, coupon and tip inputs as half-modal overlays, and UX copy rewritten to feel like the brand — not a generic food app.

Every error state, loading indicator, and label was reconsidered. The checkout went from a step users tolerated to an experience consistent with the rest of the product.

06

ORDER PROCESSING

The biggest abandonment cause was a blank white screen with a spinner. Users couldn't tell if their order was going through. V2 communicates every step clearly — and with brand personality.

Submitting Order
Submitting Order

"Hang tight, it usually takes just a moment!"

Verifying Card
Verifying Card

"Almost there!" — payment processing, not stuck

Confirming Delivery
Confirming Delivery

"Making sure your food arrives at the right place!"

Sending to Restaurant
Sending to Restaurant

"Your meal's on the way!" — order placed

07

THE DELIGHT LAYER

Most food delivery apps end at order confirmation. Popchew doesn't. V2 introduced a gamification layer that transforms delivery from waiting into engaging.

Delivery ETA — about 40 minutes remaining
Order arriving — delivery in progress
Order delivered — Lootbox and delivery confirmation
Gamification — New in V2

YOU EARNED
A LOOTBOX.

When an order is delivered, users get a Lootbox reward instead of a generic confirmation. Pull to open. Spin again for points. Claim your prize. It's the moment that turns a one-time customer into a repeat user.

Designed into the IA from day one as the final layer — Rewards comes after Tracking, not instead of it.

Order tracking — accepted
Order tracking — on the way
Order tracking — delivered
Post-order experience

TRACKING
BUILT IN.

V1 forced users to open an external webpage to track their order. V2 brings tracking directly into the app — real-time ETA, order status updates, and restaurant confirmation without ever leaving Popchew.

Order statuses in Popchew's voice, not generic delivery language: Order On The Way → Arriving Soon → Order Delivered.

08

THINKING FORWARD

V2 shipped. But the design didn't stop there — I explored where the experience could go next, specifically how Popchew could extend beyond the app.

Dynamic Island and Lock Screen Live Activity with Popchew order tracking
Platform — iOS Live Activities

DYNAMIC ISLAND INTEGRATION

Real-time order tracking in the iPhone's Dynamic Island and Lock Screen using iOS Live Activities. The Popchew logo moves across a progress bar on the Lock Screen — arriving soon at 6 min. No need to open the app. The order status lives in the OS itself.

This concept aligns perfectly with Popchew's brand energy — dynamic, fun, and always one step ahead of what users expect.

09

OUTCOMES

Post-launch, all four target KPIs moved in the right direction. Exact figures are under NDA — available to discuss in any interview.

01

Task Completion Rate — More users completed checkout end-to-end. The order abandonment problem that defined V1 was measurably addressed.

02

Average Time In App — Gamification and in-app tracking gave users reasons to stay after placing an order instead of closing immediately.

03

Lootbox Engagement — Users who opened Lootboxes showed significantly higher re-engagement patterns. The delight layer worked.

04

Daily Active Users — Repeat order behavior improved alongside checkout experience improvements and the post-order rewards mechanic.

The checkout should feel like Popchew — not like every other app that happens to sell food.

That was the brief. V2 closed the gap between what the brand promised and what the transaction experience delivered. The numbers reflected it.

10

WHAT I LEARNED

Think Big Picture First

Always align with the overarching vision before touching a single screen. The checkout doesn't exist in isolation — it's where the brand promise gets tested against reality.

Design Systems Matter More Than You Think

When integrating existing UI elements into new features, consistency isn't optional. Every component decision had to work within and strengthen the broader Popchew design system.

Challenges With Data Are Opportunities

Working with limited data is challenging — but even outdated diary studies can surface directional insights. Perfect data shouldn't be a prerequisite for confident design decisions.

Design For Where The Product Is Going

The best time to design the Live Activity concept was before shipping V2 — not after. Considering future evolution while building the current version leads to better architectural decisions.